Michael Prodger

When a smartphone gallery is better than the real thing

<em>Michael Prodger</em> finds that new technology is transforming how we experience art – in galleries, on computers and on smartphones too

Tate Lost Art - Marcel Duchamp 
issue 20 July 2013

The best way to view some of the world’s greatest works of art is to go nowhere near them. Like other celebrities, the most famous paintings are hard to get close to and there are few less spiritual experiences than being cattle-prodded as part of a crowd through an overpacked exhibition. You may visit in the hope of communing with legendary art but, as often as not, gallery-going is anti-contemplative.

While there is no way of replicating the experience of standing in front of a masterpiece, technology can at least allow you your personal space. Take Google Art Project, for example, a collaboration between the omnivorous internet search company and 151 museums, galleries and collections in 40 different countries. Using its Street View technology, viewers can ‘walk’ through the National Gallery, the Uffizi in Florence or the Met in New York and see what is on their walls. Some of the images are displayed at a resolution of one billion pixels: that means every bulge and hollow of paint, every stray hair or artist’s thumbprint is visible — far more can be seen on your computer screen in Thimpu, Bhutan than can be seen in situ, standing behind the guard rope.

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