Luke McShane

The slow puzzle movement

issue 28 March 2020

I could list all manner of things I don’t try, because I know I won’t like them, like skydiving and revolting cocktails. But there’s another list of things I don’t try, knowing I might like them just a bit too much. ‘Puzzle Rush’ was, for some time, in the second category. Chess.com is one of the websites where people go seeking out internet games, and their release of ‘Puzzle Rush’ in late 2018 was an instant hit. The challenge is to solve as many chess puzzles as you can in five minutes. The puzzles get gradually harder, and after three strikes, you’re out. It goes to show that even games can be gamified, and many found this virtual chess whack-a-mole ludicrously addictive. Eventually curiosity got the better of me.

It was fun, and a rush was certainly to be had from the blend of frantic clicking and wide-eyed attention in this new flavour of online speed chess.

Comments

Join the debate for just $5 for 3 months

Be part of the conversation with other Spectator readers by getting your first three months for $5.

Already a subscriber? Log in