Hannah Zafiropoulos

The play’s the thing | 16 November 2017

Live-action role-play is much more than Dungeons & Dragons. It's even starting to infiltrate the art world

issue 18 November 2017

‘It’s all wizards and elves, right? Dungeons & Dragons stuff?’ Such is the general response when you mention larp, or live-action role-play — the peculiarly Scandi pastime that conjures up images of people dressed up in the forest play-fighting with sticks. Well, they wouldn’t be completely wrong. It’s a weird world and with the help of artists it’s becoming even weirder.

In the past few years, larp has become more visible in mainstream culture. And in Britain, it has noticeably begun to infiltrate the art world, becoming popular among artists interested in the potential of play.

Major institutions such as Tate, the V&A and Serpentine Galleries have worked with artists who view larp as a solution to the longstanding issues of how to make ‘participatory’ art actually participatory. Artists such as Adam James and Hamish MacPherson in their instruction-less, non-verbal larp 🌳✋🔦 , drop players into a black box full of strange objects, where everything is worked out through touch, sound and sight alone.

Others like Brody Condon, Ed Fornieles and Jon Rafman are influenced by larp as a form of simulation; in the larp Level Five Condon recreated the mass self-improvement seminars that swept America in the 1970s.

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