Sam Leith Sam Leith

The joy of jump-scares in gaming

Alone in the Dark is back with some Lovecraftian swamp gothic

issue 23 March 2024

Grade: A-

One thing videogames are surprisingly good at is scaring the willies out of you. Claustrophobia, unease, jump-scares, anxious-making camera-angles… Gamers of my generation will not have forgotten the spooky crackle of the Geiger counter in Silent Hill; nor needing fresh trousers after that dog jumps through the window in the first Resident Evil.

The granddaddy of them all was Alone in the Dark – which, when it came out in 1992, essentially invented the survival horror genre. It sent you crawling through a spooky old mansion solving puzzles, fretting about your inventory and being jumped by sluggish monsters. Now a lavish and loving reboot stars B+-listers David Harbour and Jodie Comer. The former is grizzled PI Edward Carnby; the latter his employer Emily Hartwood.

It’s 1920s Louisiana, and the two have travelled to a backwoods loony-bin called Derceto in search of Emily’s uncle Jeremy after his letters caused her to worry about what we now call safeguarding issues.

Get Britain's best politics newsletters

Register to get The Spectator's insight and opinion straight to your inbox. You can then read two free articles each week.

Already a subscriber? Log in

Comments

Join the debate for just $5 for 3 months

Be part of the conversation with other Spectator readers by getting your first three months for $5.

Already a subscriber? Log in