Mark Galeotti Mark Galeotti

The age of AI diplomacy 

issue 07 January 2023

We’ve long known that computers can beat us at chess, so does it matter if they have started to beat us at more verbal and collaborative games such as Diplomacy? It certainly does, and suggests a future in which artificial intelligence may begin to play a growing role in the whole spectrum of international affairs, from crafting communiqués to solving disputes and analysing intelligence briefings.

Diplomacy, a strategic board game that was a favourite of both Henry Kissinger and John F. Kennedy, is set in Europe before the first world war. The objective is to gain control of at least half the board by negotiating alliances via private one-to-one conversations. There are no binding agreements, so players can misrepresent their plans and double-deal. To play, let alone win, requires the capacity to understand the other players’ motivation, but also to be able to negotiate with them in a natural and flexible way, eliciting their trust, only to betray it at the right moment.

Mark Galeotti
Written by
Mark Galeotti

Mark Galeotti heads the consultancy Mayak Intelligence and is honorary professor at the UCL School of Slavonic and East European Studies and the author of some 30 books on Russia. His latest, Forged in War: a military history of Russia from its beginnings to today, is out now.

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