Simon Parkin

Playing Monopoly is not such a trivial pursuit

Games are politics you can touch, says Tim Clare, and a well-designed boardgame can provide a critical experience of society’s systems

[Getty Images] 
issue 09 November 2024

Which came first to the designers of chess: the rules or the metaphor? It feels impossible to prise the system from the story: a military battle between two monarchs, each with perfectly symmetrical assets and equally balanced capabilities. Yet there have been dozens of ‘reskins’ of chess, swapping the kings and their minions for characters from, say, Lord of the Rings, or The Simpsons, or even, bewilderingly, M&M chocolates.

Play is the primary way in which every human first tests and explores the world

 Sometimes the new metaphor imbues the game with a socio-political frisson. A recent example pitches rockers – white men in leathers holding screaming guitars – against jazz musicians – black men in white suits nursing saxophones. Here chess is transformed into a mid-century fight for cultural dominance, a clash between old and new forms, with a rippling subtext of race and appropriation. Beneath the costumes, however, chess’s ancient mechanics remain unchanged, even while, to our minds, the game feels freshly pointed.

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