Peter Hoskin

How gaming grew up

A slew of artistic independent games are supplanting the big studio brands. <span style="color: #333333;">Peter Hoskin reports on this boardroom-versus-bedroom battle</span>

issue 28 March 2015

Sometimes a guy feels abstracted from the world. He visits Europe’s finest galleries, but the paintings seem to hang like corpses from the walls. The great symphonies fail to stir his interest, let alone his soul. So he goes home, pours a large whisky and does the only thing that’s left for him — he buys a PlayStation.

That’s what I did last year, and I’ve been wired to my screen ever since. Parachuting from skies to impale some oblivious mercenary. Driving off buildings to escape the cops. Shooting and shooting — and shooting. Why haven’t I done this all my life?

It was blockbuster games such as Grand Theft Auto that drew me in, but something else held my attention. There, in the PlayStation’s digital shop, are games that you won’t see advertised on the sides of buses. Each costs about five or ten pounds. And each is made by a handful of people, independently of the major gaming studios.

These indie games may be less expensive, but they offer more than just cheap thrills.

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