Sometimes a guy feels abstracted from the world. He visits Europe’s finest galleries, but the paintings seem to hang like corpses from the walls. The great symphonies fail to stir his interest, let alone his soul. So he goes home, pours a large whisky and does the only thing that’s left for him — he buys a PlayStation.
That’s what I did last year, and I’ve been wired to my screen ever since. Parachuting from skies to impale some oblivious mercenary. Driving off buildings to escape the cops. Shooting and shooting — and shooting. Why haven’t I done this all my life?
It was blockbuster games such as Grand Theft Auto that drew me in, but something else held my attention. There, in the PlayStation’s digital shop, are games that you won’t see advertised on the sides of buses. Each costs about five or ten pounds. And each is made by a handful of people, independently of the major gaming studios.
These indie games may be less expensive, but they offer more than just cheap thrills. One called Never Alone was made in conjunction with the Inupiat people of Alaska. It involves guiding a girl and her Arctic fox through the snow. The whites, greys and greens massage your retinas, while the soundtrack conjures aurorae in your mind. Jump, jump, weave and climb. You’ve probably never met an Inupiaq before, but here you are playing through their folklore.
But if that sounds too Greenpeace for your liking, there are plenty of other indie games to try. How about Resogun, a crazy Space Invaders for our crazy times? Or Fez, in which you bounce your character between two dimensions and three? There is even one that lets the player poke a scalpel around someone’s innards.

Comments
Join the debate for just £1 a month
Be part of the conversation with other Spectator readers by getting your first three months for £3.
UNLOCK ACCESS Just £1 a monthAlready a subscriber? Log in