Rosie Millard

Can VR help to sell art to kids?

South by Southwest's immersive art experience is fatally didactic, and fools nobody

The only way to immerse oneself properly in Georges Seurat’s ‘La Grande Jatte’ is to go to Chicago and stand in front of it. Credit: Helen Birch Bartlett Memorial Collection / Bridgeman Images 
issue 10 April 2021

Some pictures are now so mediated that their actual physicality has long been dwarfed by a million reproductions. The ‘Mona Lisa’, obviously. ‘The Haywain’ is the subject of countless cushion covers and trays. ‘The Birth of Venus’ has marketed trainers, hair dye and the New Yorker. Now, Georges Seurat’s ‘Un dimanche après-midi à l’Île de la Grande Jatte’, possibly the most famous painting to have inspired an entire musical and which has, along the way, inspired umbrellas, duvet covers, dresses, socks and face masks, is the subject of an ‘immersive’ creative experience.

This does not mean paintballing outside the Art Institute of Chicago, where the actual art work resides. It means donning a virtual reality headset and riding through What’s the Point?, a 12-minute wacky world where tubes of paint float through the air and Seurat’s great canvas is perched, with you, on a rickety bridge over a fast-flowing River Seine, while the British rapper Speech Debelle reads a script.

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