If a series of chess games is drawn, how do you split the tie? One answer is to play two more games (one of each colour) at a faster time limit, to boost the odds of a decisive result. But that might take a while. When the games get too brisk, the tiebreak feels divorced from the original contest.
The drawbacks of playing just one game are obvious – the white player get an unfair edge, and the game might end up drawn anyway. So the Armageddon game was invented – the chess equivalent of a penalty shoot-out. In this, a drawn game results in a win for the black player. On its own, that’s a chunky advantage, so a time handicap is used to even out the chances.
What time handicap yields a fair contest? A typical Armageddon time limit is for White to play with five minutes to four, and a two-second increment starting from move 61.
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