Sean Tatol

An ouroboros of vacuity that is immune to its own failure: Kaws online at the Serpentine Gallery

The only thing I will remember from this experience is a feeling of mild inconvenience

Still from the digital presentation of the Serpentine Gallery's show Kaws: New Fiction in Fortnite. Image: © Epic Games 
issue 29 January 2022

The second most interesting thing about this digital exhibition is that it is not for art critics like me. I first had to download Fortnite, before bumbling through the introductions and menus for roughly half an hour, accidentally playing a match for a few minutes before figuring out how to access the ‘island’ in the game where one sees the exhibition.

Once inside, Kaws’s usual character statues and cartoonish abstractions looked much worse than the photos online because my utilitarian laptop doesn’t have the processing power to run the game at high resolution. Needless to say, the recreation of the gallery space in the game is nothing like being in a gallery. It’s merely a literal imitation that provides no immersion; a slideshow would have been more captivating. In short, from my critic’s perspective, the only thing I will remember from this experience is a feeling of mild inconvenience.

From my critic’s perspective, the only thing I will remember is a feeling of mild inconvenience

But the experience is intended for gamers, i.e.

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